Radical Gaming – Immersion, Simulation, Subversion
Hek ; S. Himmelsbach ; E.a.
Published by Christoph Merian Verlag
Printed by DZA Druckerei
17 x 24 cm, 180 pages, colors, offset, perfect bound, softcover
Published in conjunction with an exhibition at the House of Electronic Arts in Basel, this book features cutting-edge artists who engage with the structure, technologies, and aesthetics of the global video game industry. These young creators use the latest technologies for game production, making virtual and augmented reality experiences, immersive environments, interactive stories, and multimedia installations. By spurning the commercial and leisure-oriented logic of video games, they succeed in making uncompromising, progressive works that address identity construction, gender issues, and social change. With Lu Yang, Nicole Ruggiero, Theo Triantafyllidis, Keiken, and others.